The Way We Play Now: Max Payne 3
Max Payne 3 is an amazing experience. Max Payne 3 is not an amazing game. In fact, I’d go so far to say that Max Payne 3 is barely a game. Let me explain. With GTA4 and Red Dead Redemption, Rockstar...
View ArticleShadow of the Colossus: An Ode To The Conferences Of E3 2012
I recently found myself recumbent, coffee in hand, musing and pondering how I could put my love for Shadow of the Colossus into mere mortal verse. It’s the game that swayed me into purchasing Sony’s...
View Article5 Reasons Why Computer Game Adaptations Seldom Work
I love a good film adaptation, me. Although I do appreciate an original story, nothing gives me a greater cinematic pleasure than seeing something I love translated from another medium onto screen. I...
View ArticleRezzed 2012: A View from a Casual Gamer
As Jake wrote about yesterday, we went down to Brighton to attend Rezzed, a showcase of new PC games and talks. Not one to be outdone, I’ve given my thoughts – on being a gaming outsider, and yet...
View ArticleGood Co-Op, Bad Co-Op – what exactly is co-operative play?
Modern co-op gameplay tends to bring to mind voice chat headsets, paid subscriptions and getting cussed by teenaged strangers. It doesn’t have to be that way. The co-operative experience is as varied...
View ArticleThirty Flights of Loving Isn’t a Game, It’s a Manifesto
Well, obviously it is a game, but that’s not what I’m talking about. Brendon Chung’s Thirty Flights of Loving, for those who don’t know, is a ten minute long, Quake 2-powered, short story. It’s about...
View ArticleIs a Scary Game Scarier if You Don’t Know How to Play?
In order to play Amnesia: The Dark Descent you will need the following: A decent computer Balls of steel Experience of WASD I have none of these. So you can imagine that, when Jake invited me to play...
View ArticleI Have Played: Dark Scavenger
Many of the best things in life derive from unexpected combinations. The peanut butter and jam sandwich, for example, is humanity’s single most glorious achievement, and yet a mathematical quandary:...
View ArticleViolence is the Pinnacle of Freedom in Games, not Narrative Choice
The large majority of games are violent. Not in the Manhunt, suffocate-you-with-a-plastic-bag-while-stabbing-you-in-the-neck sort of violent, but rather the core of many games involves some level of...
View ArticleLinear is Not a Dirty Word
I was watching one of those popular YouTube commentators the other day, playing through a game that he was reviewing and he said something that struck me. He described a game as “sickeningly linear”...
View ArticleI Have Played: BioShock Infinite
Jake played BioShock Infinite and has now sat down to write most of the things that he could think to say about it. This isn’t a review. There will be spoilers in this article. The important thing to...
View ArticleBecoming What You Fear the Most: The Vicious Cycle Within League of Legends
To me League of Legends represents a paradox of conflicting emotions that lie at extreme ends of the gaming experience. On the one hand, it is an incredibly good video game. Some of my finest...
View ArticleI Have Played: Brothers
Brothers: A Tale of Two Sons is a game that I had been vaguely aware of throughout 2013, but simply hadn’t given any thought to. I think there was something about the promotional art work that put me...
View ArticleFootball Manager: What it Taught Me About Life
For all the pretensions I could contrive about gaming, I come back to a plain fact: games are regularly a form of fantasy-living for me. I write about games, think about games, and play a variety to...
View ArticleA subjective response to the style of new games journalism
On Wednesday 26 March 2014, Jake and I went to a panel discussion about the new games journalism – the idea that games writing should be about the player’s experience, not the game’s mechanics. Here...
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