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Thirty Flights of Loving Isn’t a Game, It’s a Manifesto

Well, obviously it is a game, but that’s not what I’m talking about. Brendon Chung’s Thirty Flights of Loving, for those who don’t know, is a ten minute long, Quake 2-powered, short story. It’s about...

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Is a Scary Game Scarier if You Don’t Know How to Play?

In order to play Amnesia: The Dark Descent you will need the following: A decent computer Balls of steel Experience of WASD I have none of these. So you can imagine that, when Jake invited me to play...

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I Have Played: Dark Scavenger

Many of the best things in life derive from unexpected combinations. The peanut butter and jam sandwich, for example, is humanity’s single most glorious achievement, and yet a mathematical quandary:...

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Violence is the Pinnacle of Freedom in Games, not Narrative Choice

The large majority of games are violent. Not in the Manhunt, suffocate-you-with-a-plastic-bag-while-stabbing-you-in-the-neck sort of violent, but rather the core of many games involves some level of...

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Linear is Not a Dirty Word

I was watching one of those popular YouTube commentators the other day, playing through a game that he was reviewing and he said something that struck me. He described a game as “sickeningly linear”...

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I Have Played: BioShock Infinite

Jake played BioShock Infinite and has now sat down to write most of the things that he could think to say about it. This isn’t a review. There will be spoilers in this article. The important thing to...

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Becoming What You Fear the Most: The Vicious Cycle Within League of Legends

To me League of Legends represents a paradox of conflicting emotions that lie at extreme ends of the gaming experience. On the one hand, it is an incredibly good video game. Some of my finest...

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I Have Played: Brothers

Brothers: A Tale of Two Sons is a game that I had been vaguely aware of throughout 2013, but simply hadn’t given any thought to. I think there was something about the promotional art work that put me...

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Football Manager: What it Taught Me About Life

For all the pretensions I could contrive about gaming, I come back to a plain fact: games are regularly a form of fantasy-living  for me. I write about games, think about games, and play a variety to...

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A subjective response to the style of new games journalism

On Wednesday 26 March 2014,  Jake and I went to a panel discussion about the new games journalism – the idea that games writing should be about the player’s experience, not the game’s mechanics. Here...

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